🛡️In-Game items

Wearing 2 items of the same class will yield an extra 5% on the combined rewards of those individual items. Wearing 3 items of the same class will yield an extra 15% in ability boost.

chevron-rightPotionshashtag

The effects of potions are non-cumulative, players cannot hold more than one of the same potion type and class, and a total of 4 potions both in Arena and adventure mode.

  • Healing Potions: When battling enemies, both in the Arena and adventure mode, your Doge knight might receive damage. Healing potions will help with a faster recovery time. There are two classes of healing potions: → Red healing potion, speeds up recovery by 75% → Blue healing potion: speeds up recovery by 50%

  • Speed potions: Speed potions will help your Doge Knight move, jump and attack faster for a short period of time. There are two classes of speed potions: → green speed potions: 10 seconds extra speed → purple speed potion: 25 seconds extra speed.

  • Strength potions: Strength potions will increase the damage inflicted by your Knight’s sword. There is one class of strength potion: --> yellow strength potion: double damage, 15 seconds

  • Shield potion: shield potions will make your knight more resistant to damage. There are two classes of shield potions: --> orange shield potion: 10 seconds double life; --> grey shield potion: 20 seconds invincibility.

chevron-rightWeaponshashtag

Your Knight can only carry one weapon at the beginning of an adventure mode level or Arena battle. Weapons can be upgraded, up to a predetermined limit. Weapons cannot be exchanged until phase 4 of the game is released.

  • The Adventurer’s Sword: Damage: 12/30 Movement Speed: 14/30 Weight: 2.4 lbs Length: 78 inches

  • Knightly Sword: Damage: 18/30 Movement speed: 13/30 Weight: 2.9 lbs Length: 82 inches

  • Holy Sword: Damage: 17/30 Movement speed: 21/30 Weight; 1.9 lbs Length: 84 inches

  • Mousketeer’s Sword: Damage: 11/30 Movement speed: 27/30 Weight: 1.4 lbs Length: 72 inches

chevron-rightShieldshashtag

To protect your Knight from enemies, you must equip it with a shield. Shields can move like swords and do not automatically protect your Knight from Danger. A heavier shield will slow down your knight, but will likely prove a sturdier defense. Lighter shields can help with combo and rapid attacks.

  • The Adventurer’s Shield: Extra Health: 18 Movement Speed: 14/30 Weight: 4.3 lbs Diagonal Length: 59 inches

  • Knightly Shield: Extra Health: 25 Movement speed: 12/30 Weight: 5.1 lbs Diagonal Length: 62 inches

  • Holy Shield: Extra Health: 34 Movement speed: 22/30 Weight: 3.9 lbs Diagonal Length: 66 inches

  • Mousketeer’s Shield: Extra Health: 16 Movement speed: 27/30 Weight: 1.4 lbs Length: 55 inches

chevron-rightArmorhashtag

Armors and skins have different properties. Skin can have the properties of Armor, but not the opposite. Wearing armor is optional, as it will decrease your speed and stamina but increase your health.

  • The Adventurer’s Armor: Extra Health: 22 Movement Speed: (-3) Weight: 8.1 lbs Stamina: (-8)

  • Knightly Armor: Extra Health: 28 Movement speed: (-5) Weight: 9.0 lbs Stamina: (-7)

  • Holy Armor: Extra Health: 36 Movement speed: (-1) Weight: 7.6 lbs Stamina: (-4)

  • Mousketeer’s Armor: Extra Health: 20 Movement speed: 0 Weight: 6.1 lbs Stamina: 0

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